Mission briefing

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Trailer — coming with first public build
Screenshots

Field footage

Captures will go up here as the build stabilizes. For now, here's where the gallery will live.

The pitch

No fixed classes

You are the build

Start with nothing set in stone. Every weapon and passive you pick up shapes who you become for that run.

Escalating swarms

The pressure never resets

Enemy density ramps continuously. Survival is a curve you're always racing, not a series of fights you can rest between.

Full 3D arenas

Built to move through

Not a flat arena — verticality and terrain factor into how you kite, funnel, and survive the later waves.

Specs

Mission data

Status
Genre
Platform
Perspective
Engine
Progression
Developer
Panavia Interactive
Stay in the loop

No store link yet — the Discord is the fastest way to hear when that changes

Early builds, devlog posts before they go public, and first word when wishlisting opens.

Join the Discord
Tied to this mission

Related devlog entries

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Team

Who's building this

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